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Wednesday 29 February 2012

Manual Testing


Manual Testing is very easy

Software testing is an investigation conducted to provide stakeholders with information about the quality of the product or service under test. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but are not limited to, the process of executing a program or application with the intent of finding software bugs (errors or other defects).
Software testing can be stated as the process of validating and verifying that a software program/application/product:
  1. meets the requirements that guided its design and development;
  2. works as expected;
  3. can be implemented with the same characteristics.
  4. satisfies the needs of stakeholders
Software testing, depending on the testing method employed, can be implemented at any time in the development process. However, most of the test effort traditionally occurs after the requirements have been defined and the coding process has been completed. Although in the Agile approaches most of the test effort is, conversely, on-going. As such, the methodology of the test is governed by the software development methodology adopted.
Different software development models will focus the test effort at different points in the development process. Newer development models, such as Agile, often employ test driven development and place an increased portion of the testing in the hands of the developer, before it reaches a formal team of testers. In a more traditional model, most of the test execution occurs after the requirements have been defined and the coding process has been completed.
Overview
Testing can never completely identify all the defects within software. Instead, it furnishes a criticism or comparison that compares the state and behavior of the product against oracles—principles or mechanisms by which someone might recognize a problem. These oracles may include (but are not limited to) specifications, contracts, comparable products, past versions of the same product, inferences about intended or expected purpose, user or customer expectations, relevant standards, applicable laws, or other criteria.
Every software product has a target audience. For example, the audience for video game software is completely different from banking software. Therefore, when an organization develops or otherwise invests in a software product, it can assess whether the software product will be acceptable to its end users, its target audience, its purchasers, and other stakeholders. Software testing is the process of attempting to make this assessment.
A study conducted by NIST in 2002 reports that software bugs cost the U.S. economy $59.5 billion annually. More than a third of this cost could be avoided if better software testing was performed.
History
The separation of debugging from testing was initially introduced by Glenford J. Myers in 1979. Although his attention was on breakage testing ("a successful test is one that finds a bug") it illustrated the desire of the software engineering community to separate fundamental development activities, such as debugging, from that of verification. Dave Gelperin and William C. Hetzel classified in 1988 the phases and goals in software testing in the following stages:
  • Until 1956 - Debugging oriented
  • 1957–1978 - Demonstration oriented
  • 1979–1982 - Destruction oriented
  • 1983–1987 - Evaluation oriented
  • 1988–2000 - Prevention oriented
Software testing topics
Scope
A primary purpose of testing is to detect software failures so that defects may be discovered and corrected. Testing cannot establish that a product functions properly under all conditions but can only establish that it does not function properly under specific conditions. The scope of software testing often includes examination of code as well as execution of that code in various environments and conditions as well as examining the aspects of code: does it do what it is supposed to do and do what it needs to do. In the current culture of software development, a testing organization may be separate from the development team. There are various roles for testing team members. Information derived from software testing may be used to correct the process by which software is developed.
Functional vs non-functional testing
Functional testing refers to activities that verify a specific action or function of the code. These are usually found in the code requirements documentation, although some development methodologies work from use cases or user stories. Functional tests tend to answer the question of "can the user do this" or "does this particular feature work."
Non-functional testing refers to aspects of the software that may not be related to a specific function or user action, such as scalability or other performance, behavior under certain constraints, or security. Testing will determine the flake point, the point at which extremes of scalability or performance leads to unstable execution. Non-functional requirements tend to be those that reflect the quality of the product, particularly in the context of the suitability perspective of its users.
Defects and failures
Not all software defects are caused by coding errors. One common source of expensive defects is caused by requirement gaps, e.g., unrecognized requirements, that result in errors of omission by the program designer. A common source of requirements gaps is non-functional requirements such as testability, scalability, maintainability, usability, performance, and security.
Software faults occur through the following processes. A programmer makes an error (mistake), which results in a defect (fault, bug) in the software source code. If this defect is executed, in certain situations the system will produce wrong results, causing a failure. Not all defects will necessarily result in failures. For example, defects in dead code will never result in failures. A defect can turn into a failure when the environment is changed. Examples of these changes in environment include the software being run on a new computer hardware platform, alterations in source data or interacting with different software. A single defect may result in a wide range of failure symptoms.
Finding faults early
It is commonly believed that the earlier a defect is found the cheaper it is to fix it. The following table shows the cost of fixing the defect depending on the stage it was found. For example, if a problem in the requirements is found only post-release, then it would cost 10–100 times more to fix than if it had already been found by the requirements review. Modern continuous deployment practices, and cloud-based services may cost less for re-deployment and maintenance than in the past.
Cost to fix a defect
Time detected
Requirements
Architecture
Construction
System test
Post-release
Time introduced
Requirements
5–10×
10×
10–100×
Architecture
-
10×
15×
25–100×
Construction
-
-
10×
10–25×
Compatibility testing
A common cause of software failure (real or perceived) is a lack of its compatibility with other application software, operating systems (or operating system versions, old or new), or target environments that differ greatly from the original (such as a terminal or GUI application intended to be run on the desktop now being required to become a web application, which must render in a web browser). For example, in the case of a lack of backward compatibility, this can occur because the programmers develop and test software only on the latest version of the target environment, which not all users may be running. This results in the unintended consequence that the latest work may not function on earlier versions of the target environment, or on older hardware that earlier versions of the target environment was capable of using. Sometimes such issues can be fixed by proactively abstracting operating system functionality into a separate program module or library.
Input combinations and preconditions
A very fundamental problem with software testing is that testing under all combinations of inputs and preconditions (initial state) is not feasible, even with a simple product. This means that the number of defects in a software product can be very large and defects that occur infrequently are difficult to find in testing. More significantly, non-functional dimensions of quality (how it is supposed to be versus what it is supposed to do)—usability, scalability, performance, compatibility, reliability—can be highly subjective; something that constitutes sufficient value to one person may be intolerable to another.
Static vs. dynamic testing
There are many approaches to software testing. Reviews, walkthroughs, or inspections are considered as static testing, whereas actually executing programmed code with a given set of test cases is referred to as dynamic testing. Static testing can be (and unfortunately in practice often is) omitted. Dynamic testing takes place when the program itself is used for the first time (which is generally considered the beginning of the testing stage). Dynamic testing may begin before the program is 100% complete in order to test particular sections of code (modules or discrete functions). Typical techniques for this are either using stubs/drivers or execution from a debugger environment. For example, spreadsheet programs are, by their very nature, tested to a large extent interactively ("on the fly"), with results displayed immediately after each calculation or text manipulation.
Software verification and validation
Software testing is used in association with verification and validation:
  • Verification: Have we built the software right? (i.e., does it implement the requirements).
  • Validation: Have we built the right software? (i.e., do the requirements satisfy the customer).
The terms verification and validation are commonly used interchangeably in the industry; it is also common to see these two terms incorrectly defined. According to the IEEE Standard Glossary of Software Engineering Terminology:
Verification is the process of evaluating a system or component to determine whether the products of a given development phase satisfy the conditions imposed at the start of that phase.
Validation is the process of evaluating a system or component during or at the end of the development process to determine whether it satisfies specified requirements.
According to the IS0 9000 standard:
Verification is confirmation by examination and through provision of objective evidence that specified requirements have been fulfilled.
Validation is confirmation by examination and through provision of objective evidence that the requirements for a specific intended use or application have been fulfilled.
The software testing team
Software testing can be done by software testers. Until the 1980s the term "software tester" was used generally, but later it was also seen as a separate profession. Regarding the periods and the different goals in software testing, different roles have been established: manager, test lead, test designer, tester, automation developer, and test administrator.
Software quality assurance (SQA)
Though controversial, software testing is a part of the software quality assurance (SQA) process. In SQA, software process specialists and auditors are concerned for the software development process rather than just the artifacts such as documentation, code and systems. They examine and change the software engineering process itself to reduce the number of faults that end up in the delivered software: the so-called defect rate. What constitutes an "acceptable defect rate" depends on the nature of the software; A flight simulator video game would have much higher defect tolerance than software for an actual airplane. Although there are close links with SQA, testing departments often exist independently, and there may be no SQA function in some companies. Software testing is a task intended to detect defects in software by contrasting a computer program's expected results with its actual results for a given set of inputs. By contrast, QA (quality assurance) is the implementation of policies and procedures intended to prevent defects from occurring in the first place.
Testing methods
The box approach
Software testing methods are traditionally divided into white- and black-box testing. These two approaches are used to describe the point of view that a test engineer takes when designing test cases.
White-Box testing
Main article: White-box testing
White-box testing is when the tester has access to the internal data structures and algorithms including the code that implements these.
Types of white-box testing
The following types of white-box testing exist:
·         API testing (application programming interface) - testing of the application using public and private APIs
·         Code coverage - creating tests to satisfy some criteria of code coverage (e.g., the test designer can create tests to cause all statements in the program to be executed at least once)
·         Fault injection methods - intentionally introducing faults to gauge the efficacy of testing strategies
·         Mutation testing methods
·         Static testing - All types
Test coverage
White-box testing methods can also be used to evaluate the completeness of a test suite that was created with black-box testing methods. This allows the software team to examine parts of a system that are rarely tested and ensures that the most important function points have been tested.
Two common forms of code coverage are:
·         Function coverage, which reports on functions executed
·         Statement coverage, which reports on the number of lines executed to complete the test
They both return a code coverage metric, measured as a percentage.
Black-box testing
Main article: Black-box testing
Black-box testing treats the software as a "black box"—without any knowledge of internal implementation. Black-box testing methods include: equivalence partitioning, boundary value analysis, all-pairs testing, fuzz testing, model-based testing, exploratory testing and specification-based testing.
Specification-based testing: Aims to test the functionality of software according to the applicable requirements. Thus, the tester inputs data into, and only sees the output from, the test object. This level of testing usually requires thorough test cases to be provided to the tester, who then can simply verify that for a given input, the output value (or behavior), either "is" or "is not" the same as the expected value specified in the test case.
Specification-based testing is necessary, but it is insufficient to guard against certain risks.
Advantages and disadvantages: The black-box tester has no "bonds" with the code, and a tester's perception is very simple: a code must have bugs. Using the principle, "Ask and you shall receive," black-box testers find bugs where programmers do not. On the other hand, black-box testing has been said to be "like a walk in a dark labyrinth without a flashlight," because the tester doesn't know how the software being tested was actually constructed. As a result, there are situations when (1) a tester writes many test cases to check something that could have been tested by only one test case, and/or (2) some parts of the back-end are not tested at all.
Therefore, black-box testing has the advantage of "an unaffiliated opinion", on the one hand, and the disadvantage of "blind exploring", on the other.
Grey-box testing
Grey-box testing (American spelling: gray-box testing) involves having knowledge of internal data structures and algorithms for purposes of designing tests, while executing those tests at the user, or black-box level. The tester is not required to have full access to the software's source code.[25][not in citation given] Manipulating input data and formatting output do not qualify as grey-box, because the input and output are clearly outside of the "black box" that we are calling the system under test. This distinction is particularly important when conducting integration testing between two modules of code written by two different developers, where only the interfaces are exposed for test. However, modifying a data repository does qualify as grey-box, as the user would not normally be able to change the data outside of the system under test. Grey-box testing may also include reverse engineering to determine, for instance, boundary values or error messages.
By knowing the underlying concepts of how the software works, the tester makes better-informed testing choices while testing the software from outside. Typically, a grey-box tester will be permitted to set up his testing environment; for instance, seeding a database; and the tester can observe the state of the product being tested after performing certain actions. For instance, in testing a database product he/she may fire an SQL query on the database and then observe the database, to ensure that the expected changes have been reflected. Grey-box testing implements intelligent test scenarios, based on limited information. This will particularly apply to data type handling, exception handling, and so on.
Visual testing
The aim of visual testing is to provide developers with the ability to examine what was happening at the point of software failure by presenting the data in such a way that the developer can easily find the information he requires, and the information is expressed clearly.
At the core of visual testing is the idea that showing someone a problem (or a test failure), rather than just describing it, greatly increases clarity and understanding. Visual testing therefore requires the recording of the entire test process – capturing everything that occurs on the test system in video format. Output videos are supplemented by real-time tester input via picture-in-a-picture webcam and audio commentary from microphones.
Visual testing provides a number of advantages. The quality of communication is increased dramatically because testers can show the problem (and the events leading up to it) to the developer as opposed to just describing it and the need to replicate test failures will cease to exist in many cases. The developer will have all the evidence he requires of a test failure and can instead focus on the cause of the fault and how it should be fixed.
Visual testing is particularly well-suited for environments that deploy agile methods in their development of software, since agile methods require greater communication between testers and developers and collaboration within small teams.[citation needed]
Ad hoc testing and exploratory testing are important methodologies for checking software integrity, because they require less preparation time to implement, whilst important bugs can be found quickly. In ad hoc testing, where testing takes place in an improvised, impromptu way, the ability of a test tool to visually record everything that occurs on a system becomes very important.
Visual testing is gathering recognition in customer acceptance and usability testing, because the test can be used by many individuals involved in the development process. For the customer, it becomes easy to provide detailed bug reports and feedback, and for program users, visual testing can record user actions on screen, as well as their voice and image, to provide a complete picture at the time of software failure for the developer.
Testing levels
Tests are frequently grouped by where they are added in the software development process, or by the level of specificity of the test. The main levels during the development process as defined by the SWEBOK guide are unit-, integration-, and system testing that are distinguished by the test target without implying a specific process model. Other test levels are classified by the testing objective.
Test target
Unit testing
Main article: Unit testing
Unit testing, also known as component testing, refers to tests that verify the functionality of a specific section of code, usually at the function level. In an object-oriented environment, this is usually at the class level, and the minimal unit tests include the constructors and destructors.
These types of tests are usually written by developers as they work on code (white-box style), to ensure that the specific function is working as expected. One function might have multiple tests, to catch corner cases or other branches in the code. Unit testing alone cannot verify the functionality of a piece of software, but rather is used to assure that the building blocks the software uses work independently of each other.
Integration testing
Main article: Integration testing
Integration testing is any type of software testing that seeks to verify the interfaces between components against a software design. Software components may be integrated in an iterative way or all together ("big bang"). Normally the former is considered a better practice since it allows interface issues to be localised more quickly and fixed.
Integration testing works to expose defects in the interfaces and interaction between integrated components (modules). Progressively larger groups of tested software components corresponding to elements of the architectural design are integrated and tested until the software works as a system.
System testing
Main article: System testing
System testing tests a completely integrated system to verify that it meets its requirements.
System integration testing
System integration testing verifies that a system is integrated to any external or third-party systems defined in the system requirements.]
Objectives of testing
Installation testing
Main article: Installation testing
An Installation test assures that the system is installed correctly and working at actual customer's hardware.
Sanity testing
Main article: Sanity testing
A Sanity test determines whether it is reasonable to proceed with further testing.
Regression testing
Main article: Regression testing
Regression testing focuses on finding defects after a major code change has occurred. Specifically, it seeks to uncover software regressions, or old bugs that have come back. Such regressions occur whenever software functionality that was previously working correctly stops working as intended. Typically, regressions occur as an unintended consequence of program changes, when the newly developed part of the software collides with the previously existing code. Common methods of regression testing include re-running previously run tests and checking whether previously fixed faults have re-emerged. The depth of testing depends on the phase in the release process and the risk of the added features. They can either be complete, for changes added late in the release or deemed to be risky, to very shallow, consisting of positive tests on each feature, if the changes are early in the release or deemed to be of low risk.
Acceptance testing
Main article: Acceptance testing
Acceptance testing can mean one of two things:
  1. A smoke test is used as an acceptance test prior to introducing a new build to the main testing process, i.e. before integration or regression.
  2. Acceptance testing performed by the customer, often in their lab environment on their own hardware, is known as user acceptance testing (UAT). Acceptance testing may be performed as part of the hand-off process between any two phases of development.
Non-functional testing
Special methods exist to test non-functional aspects of software. In contrast to functional testing, which establishes the correct operation of the software (for example that it matches the expected behavior defined in the design requirements), non-functional testing verifies that the software functions properly even when it receives invalid or unexpected inputs. Software fault injection, in the form of fuzzing, is an example of non-functional testing. Non-functional testing, especially for software, is designed to establish whether the device under test can tolerate invalid or unexpected inputs, thereby establishing the robustness of input validation routines as well as error-management routines. Various commercial non-functional testing tools are linked from the software fault injection page; there are also numerous open-source and free software tools available that perform non-functional testing.
Software performance testing
Performance testing is in general executed to determine how a system or sub-system performs in terms of responsiveness and stability under a particular workload. It can also serve to investigate, measure, validate or verify other quality attributes of the system, such as scalability, reliability and resource usage.
Load testing is primarily concerned with testing that the system can continue to operate under a specific load, whether that be large quantities of data or a large number of users. This is generally referred to as software scalability. The related load testing activity of when performed as a non-functional activity is often referred to as endurance testing. Volume testing is a way to test functionality. Stress testing is a way to test reliability under unexpected or rare workloads. Stability testing (often referred to as load or endurance testing) checks to see if the software can continuously function well in or above an acceptable period.
There is little agreement on what the specific goals of performance testing are. The terms load testing, performance testing, reliability testing, and volume testing, are often used interchangeably.
Usability testing
Usability testing is needed to check if the user interface is easy to use and understand. It is concerned mainly with the use of the application.
Security testing
Security testing is essential for software that processes confidential data to prevent system intrusion by hackers.
Internationalization and localization
The general ability of software to be internationalized and localized can be automatically tested without actual translation, by using pseudolocalization. It will verify that the application still works, even after it has been translated into a new language or adapted for a new culture (such as different currencies or time zones).
Actual translation to human languages must be tested, too. Possible localization failures include:
  • Software is often localized by translating a list of strings out of context, and the translator may choose the wrong translation for an ambiguous source string.
  • Technical terminology may become inconsistent if the project is translated by several people without proper coordination or if the translator is imprudent.
  • Literal word-for-word translations may sound inappropriate, artificial or too technical in the target language.
  • Untranslated messages in the original language may be left hard coded in the source code.
  • Some messages may be created automatically at run time and the resulting string may be ungrammatical, functionally incorrect, misleading or confusing.
  • Software may use a keyboard shortcut which has no function on the source language's keyboard layout, but is used for typing characters in the layout of the target language.
  • Software may lack support for the character encoding of the target language.
  • Fonts and font sizes which are appropriate in the source language may be inappropriate in the target language; for example, CJK characters may become unreadable if the font is too small.
  • A string in the target language may be longer than the software can handle. This may make the string partly invisible to the user or cause the software to crash or malfunction.
  • Software may lack proper support for reading or writing bi-directional text.
  • Software may display images with text that was not localized.
  • Localized operating systems may have differently-named system configuration files and environment variables and different formats for date and currency.
To avoid these and other localization problems, a tester who knows the target language must run the program with all the possible use cases for translation to see if the messages are readable, translated correctly in context and do not cause failures.
Destructive testing
Main article: Destructive testing
Destructive testing attempts to cause the software or a sub-system to fail, in order to test its robustness.
The testing process
Traditional CMMI or waterfall development model
A common practice of software testing is that testing is performed by an independent group of testers after the functionality is developed, before it is shipped to the customer. This practice often results in the testing phase being used as a project buffer to compensate for project delays, thereby compromising the time devoted to testing
Another practice is to start software testing at the same moment the project starts and it is a continuous process until the project finishes
Agile or Extreme development model
In contrast, some emerging software disciplines such as extreme programming and the agile software development movement, adhere to a "test-driven software development" model. In this process, unit tests are written first, by the software engineers (often with pair programming in the extreme programming methodology). Of course these tests fail initially; as they are expected to. Then as code is written it passes incrementally larger portions of the test suites. The test suites are continuously updated as new failure conditions and corner cases are discovered, and they are integrated with any regression tests that are developed. Unit tests are maintained along with the rest of the software source code and generally integrated into the build process (with inherently interactive tests being relegated to a partially manual build acceptance process). The ultimate goal of this test process is to achieve continuous integration where software updates can be published to the public frequently. [38] [39]
A sample testing cycle
Although variations exist between organizations, there is a typical cycle for testing.[40] The sample below is common among organizations employing the Waterfall development model.
  • Requirements analysis: Testing should begin in the requirements phase of the software development life cycle. During the design phase, testers work with developers in determining what aspects of a design are testable and with what parameters those tests work.
  • Test planning: Test strategy, test plan, testbed creation. Since many activities will be carried out during testing, a plan is needed.
  • Test development: Test procedures, test scenarios, test cases, test datasets, test scripts to use in testing software.
  • Test execution: Testers execute the software based on the plans and test documents then report any errors found to the development team.
  • Test reporting: Once testing is completed, testers generate metrics and make final reports on their test effort and whether or not the software tested is ready for release.
  • Test result analysis: Or Defect Analysis, is done by the development team usually along with the client, in order to decide what defects should be assigned, fixed, rejected (i.e. found software working properly) or deferred to be dealt with later.
  • Defect Retesting: Once a defect has been dealt with by the development team, it is retested by the testing team. AKA Resolution testing.
  • Regression testing: It is common to have a small test program built of a subset of tests, for each integration of new, modified, or fixed software, in order to ensure that the latest delivery has not ruined anything, and that the software product as a whole is still working correctly.
  • Test Closure: Once the test meets the exit criteria, the activities such as capturing the key outputs, lessons learned, results, logs, documents related to the project are archived and used as a reference for future projects.
Black Box Testing
Black box testing takes an external perspective of the test object to derive test cases. These tests can be functional or non-functional, though usually functional. The test designer selects valid and invalid input and determines the correct output. There is no knowledge of the test object's internal structure.
This method of test design is applicable to all levels of software testing: unit, integration, functional testing, system and acceptance. The higher the level, and hence the bigger and more complex the box, the more one is forced to use black box testing to simplify. While this method can uncover unimplemented parts of the specification, one cannot be sure that all existent paths are tested.

Black Box Testing Example


In this technique, we do not use the code to determine a test suite; rather, knowing the problem that we're trying to solve, we come up with four types of test data:
  1. Easy-to-compute data
  2. Typical data
  3. Boundary / extreme data
  4. Bogus data
For example, suppose we are testing a function that uses the quadratic formula to determine the two roots of a second-degree polynomial ax2+bx+c. For simplicity, assume that we are going to work only with real numbers, and print an error message if it turns out that the two roots are complex numbers (numbers involving the square root of a negative number).
We can come up with test data for each of the four cases, based on values of the polynomial's discriminant (b2-4ac):

BVA and ECP

Boundary Value Analysis
Boundary Value Analysis (BVA) is a test data selection technique (Functional Testing technique) where the extreme values are chosen. Boundary values include maximum, minimum, just inside/outside boundaries, typical values, and error values. The hope is that, if a system works correctly for these special values then it will work correctly for all values in between.
§  Extends equivalence partitioning
§  Test both sides of each boundary
§  Look at output boundaries for test cases too
§  Test min, min-1, max, max+1, typical values

§  BVA focuses on the boundary of the input space to identify test cases
§  Rational is that errors tend to occur near the extreme values of an input variable


There are two ways to generalize the BVA techniques:
1.    By the number of variables
o    For n variables: BVA yields 4n + 1 test cases.
2.    By the kinds of ranges
o    Generalizing ranges depends on the nature or type of variables
§  NextDate has a variable Month and the range could be defined as {Jan, Feb, …Dec}
§  Min = Jan, Min +1 = Feb, etc.
§  Triangle had a declared range of {1, 20,000}
§  Boolean variables have extreme values True and False but there is no clear choice for the remaining three values

Advantages of Boundary Value Analysis
1.    Robustness Testing - Boundary Value Analysis plus values that go beyond the limits
2.    Min - 1, Min, Min +1, Nom, Max -1, Max, Max +1
3.    Forces attention to exception handling
4.    For strongly typed languages robust testing results in run-time errors that abort normal execution
           
Limitations of Boundary Value Analysis
BVA works best when the program is a function of several independent variables that represent bounded physical quantities
1. Independent Variables
o    NextDate test cases derived from BVA would be inadequate: focusing on the boundary would not leave emphasis on February or leap years
o    Dependencies exist with NextDate's Day, Month and Year
o    Test cases derived without consideration of the function
2. Physical Quantities
o    An example of physical variables being tested, telephone numbers - what faults might be revealed by numbers of 000-0000, 000-0001, 555-5555, 999-9998, 999-9999?
Equivalence partitioning is a black box testing method that divides the input domain of a program into classes of data from which test cases can be derived.
EP can be defined according to the following guidelines:
1. If an input condition specifies a range, one valid and one two invalid classes are defined.
2. If an input condition requires a specific value, one valid and two invalid equivalence classes are defined.
3. If an input condition specifies a member of a set, one valid and one invalid equivalence class is defined.
4. If an input condition is Boolean, one valid and one invalid class is defined.

ISTQB question pattern and tips to solve:

ISTQB question pattern and tips to solve:
ISTQB questions are formatted in such a way that the answers look very much similar. People often choose the one, which they are more familiar with. We should carefully read the question twice or thrice or may be more than that, till we are clear about what is being asked in the question.

Now look at the options carefully. The options are chosen to confuse the candidates. To choose the correct answer, we should start eliminating one by one. Go through each option and check whether it is appropriate or not. If you end up selecting more than one option, repeat the above logic for the answers that you selected. This will definitely work.
Before you start with the question papers, please read the material thoroughly. Practice as many papers as possible. This will help a lot because, when we actually solve the papers, we apply the logic that we know.
ISTQB 'Foundation level' sample questions with answers:
1. Designing the test environment set-up and identifying any required infrastructure and tools are a part of which phase
a) Test Implementation and execution
b) Test Analysis and Design
c) Evaluating the Exit Criteria and reporting
d) Test Closure Activities

Evaluating the options:
a) Option a: as the name suggests these activities are part of the actual implementation cycle. So do not fall under set-up
b) Option b: Analysis and design activities come before implementation. The test environment set-up, identifying any required infrastructure and tools are part of this activity.
c) Option c: These are post implementation activities
d) Option d: These are related to closing activities. This is the last activity.

So, the answer is 'B'
2. Test Implementation and execution has which of the following major tasks?
i. Developing and prioritizing test cases, creating test data, writing test procedures and optionally preparing the test harnesses and writing automated test scripts.
ii. Creating the test suite from the test cases for efficient test execution.
iii. Verifying that the test environment has been set up correctly.
iv. Determining the exit criteria.

a) i,ii,iii are true and iv is false
b) i,,iv are true and ii is false
c) i,ii are true and iii,iv are false
d) ii,iii,iv are true and i is false

Evaluating the options:
Let's follow a different approach in this case. As can be seen from the above options, determining the exit criteria is definitely not a part of test implementation and execution. So choose the options where (iv) is false. This filters out 'b' and 'd'.

We need to select only from 'a' and 'c'. We only need to analyze option (iii) as (i) and (ii) are marked as true in both the cases. Verification of the test environment is part of the implementation activity. Hence option (iii) is true. This leaves the only option as 'a'.
So, the answer is 'A'
3. A Test Plan Outline contains which of the following:-
i. Test Items
ii. Test Scripts
iii. Test Deliverables
iv. Responsibilities

a) I,ii,iii are true and iv is false
b) i,iii,iv are true and ii is false
c) ii,iii are true and i and iv are false
d) i,ii are false and iii , iv are true

Evaluating the options:
Let's use the approach given in question no. 2. Test scripts are not part of the test plan (this must be clear). So choose the options where (ii) is false. So we end up selecting 'b' and 'd'. Now evaluate the option (i), as option (iii) and (iv) are already given as true in both the cases. Test items are part of the test plan. Test items are the modules or features which will be tested and these will be part of the test plan.

So, the answer is 'B'
4. One of the fields on a form contains a text box which accepts numeric values in the range of 18 to 25. Identify the invalid Equivalence class
a) 17
b) 19
c) 24
d) 21

Evaluating the options:
In this case, first we should identify valid and invalid equivalence classes.

Invalid Class | Valid Class | Invalid Class
Below 18 | 18 to 25 | 26 and above

Option 'a' falls under invalid class. Options 'b', 'c' and 'd' fall under valid class.
So, the answer is 'A'
5. In an Examination a candidate has to score minimum of 24 marks in order to clear the exam. The maximum that he can score is 40 marks. Identify the Valid Equivalence values if the student clears the exam.
a) 22,23,26
b) 21,39,40
c) 29,30,31
d) 0,15,22

Evaluating the options:
Let's use the approach given in question 4. Identify valid and invalid equivalence classes.

Invalid Class | Valid Class | Invalid Class
Below 24 | 24 to 40 | 41 and above

The question is to identify valid equivalence values. So all the values must be from 'Valid class' only.
a) Option a: all the values are not from valid class
b) Option b: all the values are not from valid class
c) Option c: all the values are from valid class
d) Option d: all the values are not from valid class

So, the answer is 'C'
6. Which of the following statements regarding static testing is false:
a) static testing requires the running of tests through the code
b) static testing includes desk checking
c) static testing includes techniques such as reviews and inspections
d) static testing can give measurements such as cyclomatic complexity

Evaluating the options:
a) Option a: is wrong. Static testing has nothing to do with code
b) Option b: correct, static testing does include desk checking
c) Option c: correct, it includes reviews and inspections
d) Option d: correct, it can give measurements such as cyclomatic complexity

So, the answer is 'A'
7. Verification involves which of the following:-
i. Helps to check the Quality of the built product
ii. Helps to check that we have built the right product.
iii. Helps in developing the product
iv. Monitoring tool wastage and obsoleteness.

a) Options i,ii,iii,iv are true.
b) i is true and ii,iii,iv are false
c) i,ii,iii are true and iv is false
d) ii is true and i,iii,iv are false.

Evaluating the options:
a) Option a: The quality of the product can be checked only after building it.
Verification is a cycle before completing the product.
b) Option b: Verification checks that we have built the right product.
c) Option c: it does not help in developing the product
d) Option d: it does not involve monitory activities.

So, the answer is 'B'
8. Component Testing is also called as :-
i. Unit Testing
ii. Program Testing
iii. Module Testing
iv. System Component Testing .

a) i,ii,iii are true and iv is false
b) i,ii,iii,iv are false
c) i,ii,iv are true and iii is false
d) all of above is true

Evaluating the options:
a) Option a: correct, component testing is also called as unit testing
b) Option b: not sure (but as all the options indicate this as true, we can conclude that Program testing is also called as unit testing)
c) Option c: correct, component testing is also called as module testing
d) Option d: wrong. System component testing comes under system testing.

So, the answer is 'A'
9. Link Testing is also called as :
a) Component Integration testing
b) Component System Testing
c) Component Sub System Testing

d) Maintenance testing

Test Plan
The test strategy identifies multiple test levels, which are going to be performed for the project. Activities at each level must be planned well in advance and it has to be formally documented. Based on the individual plans only, the individual test levels are carried out.

The plans are to be prepared by experienced people only. In all test plans, the ETVX {Entry-Task-Validation-Exit} criteria are to be mentioned. Entry means the entry point to that phase. For example, for unit testing, the coding must be complete and then only one can start unit testing. Task is the activity that is performed. Validation is the way in which the progress and correctness and compliance are verified for that phase. Exit tells the completion criteria of that phase, after the validation is done. For example, the exit criterion for unit testing is all unit test cases must pass.

ETVX is a modeling technique for developing worldly and atomic level models. It sands for Entry, Task, Verification and Exit. It is a task-based model where the details of each task are explicitly defined in a specification table against each phase i.e. Entry, Exit, Task, Feedback In, Feedback Out, and measures.
There are two types of cells, unit cells and implementation cells. The implementation cells are basically unit cells containing the further tasks.
For example if there is a task of size estimation, then there will be a unit cell of size estimation. Then since this task has further tasks namely, define measures, estimate size. The unit cell containing these further tasks will be referred to as the implementation cell and a separate table will be constructed for it.
A purpose is also stated and the viewer of the model may also be defined e.g. top management or customer.

18.2.1 Unit Test Plan {UTP}
The unit test plan is the overall plan to carry out the unit test activities. The lead tester prepares it and it will be distributed to the individual testers, which contains the following sections.

18.2.1.1           What is to be tested?
The unit test plan must clearly specify the scope of unit testing. In this, normally the basic input/output of the units along with their basic functionality will be tested. In this case mostly the input units will be tested for the format, alignment, accuracy and the totals. The UTP will clearly give the rules of what data types are present in the system, their format and their boundary conditions. This list may not be exhaustive; but it is better to have a complete list of these details.

18.2.1.2 Sequence of Testing
The sequences of test activities that are to be carried out in this phase are to be listed in this section. This includes, whether to execute positive test cases first or negative test cases first, to execute test cases based on the priority, to execute test cases based on test groups etc. Positive test cases prove that the system performs what is supposed to do; negative test cases prove that the system does not perform what is not supposed to do. Testing the screens, files, database etc., are to be given in proper sequence.

18.2.1.4 Basic Functionality of Units
How the independent functionalities of the units are tested which excludes any communication between the unit and other units. The interface part is out of scope of this test level. Apart from the above sections, the following sections are addressed, very specific to unit testing.
·         Unit Testing Tools
·         Priority of Program units
·         Naming convention for test cases
·         Status reporting mechanism
·         Regression test approach
·         ETVX criteria

18.2.2 Integration Test Plan
The integration test plan is the overall plan for carrying out the activities in the integration test level, which contains the following sections.

2.2.1      What is to be tested?
This section clearly specifies the kinds of interfaces fall under the scope of testing internal, external interfaces, with request and response is to be explained. This need not go deep in terms of technical details but the general approach how the interfaces are triggered is explained.

18.2.2.1Sequence of Integration
When there are multiple modules present in an application, the sequence in which they are to be integrated will be specified in this section. In this, the dependencies between the modules play a vital role. If a unit B has to be executed, it may need the data that is fed by unit A and unit X. In this case, the units A and X have to be integrated and then using that data, the unit B has to be tested. This has to be stated to the whole set of units in the program. Given this correctly, the testing activities will lead to the product, slowly building the product, unit by unit and then integrating them.

18.2.2.2           List of Modules and Interface Functions
There may be N number of units in the application, but the units that are going to communicate with each other, alone are tested in this phase. If the units are designed in such a way that they are mutually independent, then the interfaces do not come into picture. This is almost impossible in any system, as the units have to communicate to other units, in order to get different types of functionalities executed. In this section, we need to list the units and for what purpose it talks to the others need to be mentioned. This will not go into technical aspects, but at a higher level, this has to be explained in plain English.

Apart from the above sections, the following sections are addressed, very specific to integration testing.
·         Integration Testing Tools
·         Priority of Program interfaces
·         Naming convention for test cases
·         Status reporting mechanism
·         Regression test approach
·         ETVX criteria
·         Build/Refresh criteria {When multiple programs or objects are to be linked to arrived at single product, and one unit has some modifications, then it may need to rebuild the entire product and then load it into the integration test environment. When and how often, the product is rebuilt and refreshed is to be mentioned}.

18.2.3 System Test Plan {STP}
The system test plan is the overall plan carrying out the system test level activities. In the system test, apart from testing the functional aspects of the system, there are some special testing activities carried out, such as stress testing etc. The following are the sections normally present in system test plan.

18.2.3.1 What is to be tested?
This section defines the scope of system testing, very specific to the project. Normally, the system testing is based on the requirements. All requirements are to be verified in the scope of system testing. This covers the functionality of the product. Apart from this what special testing is performed are also stated here.

18.2.3.2 Functional Groups and the Sequence
The requirements can be grouped in terms of the functionality. Based on this, there may be priorities also among the functional groups. For example, in a banking application, anything related to customer accounts can be grouped into one area, anything related to inter-branch transactions may be grouped into one area etc. Same way for the product being tested, these areas are to be mentioned here and the suggested sequences of testing of these areas, based on the priorities are to be described.

18.2.3.3 Special Testing Methods
This covers the different special tests like load/volume testing, stress testing, interoperability testing etc. These testing are to be done based on the nature of the product and it is not mandatory that every one of these special tests must be performed for every product.
Apart from the above sections, the following sections are addressed, very specific to system testing.

·         System Testing Tools
·         Priority of functional groups
·         Naming convention for test cases
·         Status reporting mechanism
·         Regression test approach
·         ETVX criteria
·         Build/Refresh criteria

18.2.4     Acceptance Test Plan {ATP}
The client at their place performs the acceptance testing. It will be very similar to the system test performed by the Software Development Unit. Since the client is the one who decides the format and testing methods as part of acceptance testing, there is no specific clue on the way they will carry out the testing. But it will not differ much from the system testing. Assume that all the rules, which are applicable to system test, can be implemented to acceptance testing also.

Since this is just one level of testing done by the client for the overall product, it may include test cases including the unit and integration test level details.